Rendering at 320x180px and point scaling up?
Is this possible, and how? I want to see sharp, big pixels on my display.
I know I could do this using a post effect shader, but I prefer to have performance extra.
asked Oct 08 '14 at 01:53 PM in Rendering
Currently the only way to use a Point Sampler is to go into the Shader code and change it to adjust to that form of sampling which is in the engine but because its use it not a commonly requested function is available only as a code change. Without code changes or the use of a post process material, the closest the engine can do is the adjustments mention by my colleague Doug below.
You may want your resolution quality set to 100, otherwise certain vertical or horizontal lines of pixels may get missed or appear "filtered". Try this again with the following added command. It helped me get pixel perfect results.
Inside the editor preferences there is an option named Play under the Level Editor heading. In here you can modify your standalone and new window sizes. Hope this information helps get you further along.
answered Oct 08 '14 at 03:46 PM
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