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Creating a time delay when playing an Animation Sequence

I have an animated model that I've brought in from 3dsMax. I've set up an Animation Blueprint for the model in question, but don't know how to delay the animation from playing for a set time which I determine. Does anyone have ideas on the best way to do this?

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asked Oct 08 '14 at 05:23 PM in Using UE4

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Dana Rausch
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avatar image Dana Rausch Oct 08 '14 at 05:46 PM

P.S. I can do this pretty easily withing the Level Blueprint, but I'd like to do this on a Class Blueprint Level. Here's my Level Blueprint screen grab:alt text

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I figured this out. Just have create an Actor Blueprint, add my objects skeletal mesh, then in the graph I use the following Blueprint. I'm attaching the Blueprint.alt text

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answered Oct 08 '14 at 06:33 PM

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Dana Rausch
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avatar image Dana Rausch Oct 08 '14 at 06:53 PM

P.S. The "Play Animation" function is only available if you drag the skeletal mesh component into the graph, then drag a new node off of the end of the skeletal mesh node.

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