How can I prevent my physics actor from blocking navigation?

I have a few static meshes that have simulate physics enabled, laying around on the floor. They ignore collision with my pawns because I want the pawns to just walk through them.

But the problem is that these meshes are blocking the navigation so my pawns walk around them

How can I stop the meshes from blocking my pawns navigation ?

Hi Ghar,

There is an option in meshes and actors called “Can Ever Affect Navigation”. If that is disabled, then the navmesh will not be affected by the object. You can try turning off “Rebuild at Runtime” if it is on as well, but it is desabled by default. You can also change the object’s collision channels to make sure that the Pawns are not blocked.

Let me know if that helps.

“can Ever Affect Navigation” is exactly what I needed! Thank you :smiley:

Is it possible to do it in runtime?