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Is Reading leaderboard integer node for iOS working?

I currently have a blueprints project currently using version 4.4.3 of the editor (have yet to try the preview version of 4.5). I am trying to get the leaderboards working for iOS devices but I am unable to get the Read Leaderboard integer working within Blueprints. No Matter what I do it continues to fail. I have no issues writing to the leaderboard or showing the leaderboard platform specific popup.

Can anyone confirm that this is working in 4.4.3? Could using the Gamecenter Sandbox be a cause of this problem and likely to work when I release the game on the AppStore. I know that there was mention that there was fixes for the same node for android in 4.5, but there was no mention if the fix was also for iOS...

Product Version: Not Selected
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asked Oct 08 '14 at 08:47 PM in Bug Reports

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avatar image [Epic] Gribbs ♦♦ STAFF Oct 10 '14 at 09:23 PM

Howdy JBarnett,

Thank you for reporting this issue. I am going to need a bit more information before i begin investigating this issue. Would you be able to attach your log files and your DXdiag to this report? Also, would there be a step by step way that I could reproduce this issue on my end? Any additional information would be greatly appreciated.

Thanks and have a great day!

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Hi JBarnett,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

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answered Oct 15 '14 at 06:16 PM

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[Epic] Gribbs ♦♦ STAFF
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avatar image barney87 Oct 15 '14 at 07:41 PM

Yes all resolved. I thought I replied back to this post, but I think for some reason it didn't go through. I figured out what was wrong. It turns out the way I used blueprints to sync leaderboards and the save game didn't work the way I thought it would. I had a read integer node as the first node in my game centre syncing blueprint schematic, and later, if the score was lower, I updated the score. Unfortunately the read node fails if it hadn't detected a value previously written, which it couldn't as it was later in the schematic. After I realised this, I fixed it. I also found out that Gamecentre will not update with a lower score after a higher score had previously been written. So i didn't need to be so complex..

avatar image [Epic] Gribbs ♦♦ STAFF Oct 15 '14 at 07:42 PM

Glad to hear that the issue has been resolved. Have a great day!

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