Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Anti-aliasing value above 1 a mesh will become see through.

I have a strange render bug when I switch AA quality to value bigger than 1. Mesh becomes see-through when it moves. Here's a video: http://youtu.be/br-U3TNaFmk

Mannequin renders fine though, without visual artifacts. But shooter game hero doesn't.

Product Version: Not Selected
more ▼

asked Oct 09 '14 at 01:05 AM in Rendering

avatar image

626 20 23 239

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi Tim,

I'm not really able to see what you're talking about from the video. I setup a simple test similar to this with some materials that would be easier to tell if the mesh was becoming transparent. The only thing that seems remotely transparent was around the neck plate on the back. But this looked more like reflections than something that is see-through.

Can you reproduce this in a scene that is clearly showing the issue you're describing? It should be reproducible with other moving objects as well to confirm as a potential bug with the rendering.

Thank you!


more ▼

answered Oct 09 '14 at 07:27 PM

avatar image

Tim Hobson ♦♦ STAFF
48.8k 888 103 878

avatar image TimGS Oct 09 '14 at 08:56 PM

I did some research and found out that the core of a problem is Render Target texture. My character blueprint has SceneCaptureCube component. When the texture is not assigned there are no artifacts. But when I assign a cube render target artifacts appear. Not only antialiasing but motion blur also. Here's video with closer view: http://youtu.be/3rBnZ8Ru0PU

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question