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packaged build does not function the same as in editor - mp fps prototype

so ive been bashing my head against getting replicated weapons, ammo etc.. working in the editor, using multiple clients, but now that i package the build, my main weapon functionality is broken, particle systems spawn sporadically, and several other issues i can go into further appear in the packaged build that are not present when running in the editor.

as a brief breakdown, i am using many cast calls, server authoritative ammo checks and weapon switches, etc.. which i fear may not be the most efficient method, but for now it is my best attempt so far.

if anyone has any information as to what causes differences in a packaged build vs the editor, or even some suggestions outside of Epics already great tutorials i would really appreciate some pointers.

any additional info you guys think may be relevant, or blueprints screens, etc.. i can provide asap, and i may even edit this post with some of the theories i have, i'm just too disappointed at the moment, i was all ready to start testing with my colleague and now.. :(

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asked Oct 09 '14 at 04:40 AM in Blueprint Scripting

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