Game compiles but doesnt start on ipad

Hi, i am trying to run my game on ipad4. problem is that game build sucessfully but when i start it shows splash screen and then just goes back to home screen.

How can i get some logs of this game from ipad4 ? Maybe i can see what seems to be the problem, this way i am blind!

I started game again in Launch and choosed ipad. (same thing happends from lauch menu)
This is only error log i got:

LogPlayLevel:Display: env: writeDictToFile:1258 ==== Successfully wrote Manifest cache to /var/folders/xm/q8dm6h255n58jht5vh8hh2zm0000gn/C/com.apple.DeveloperTools/6.0.1/Xcode/a8d670de1e477c6d69bda42b8d383f48/48de4a46168a9f8254453ee37a0c51ae2cb58c57/ManifestCache.plist
LogPlayLevel:Display: env: 2014-10-09 12:16:58.741 xcodebuild[2854:4403]  iPhoneConnect: Failed to copy test bundle dSYM from /Users/unreal4dev/Documents/Unreal Projects/CarQuiz/Binaries/IOS/Payload/UE4CmdLineRun.xctest.dSYM to /var/folders/xm/q8dm6h255n58jht5vh8hh2zm0000gn/T/6BA2E4A3-347D-4920-ACDA-9F5E3E3548B2-2854-000007F6611FC7AB/tmp/UE4CmdLineRun.xctest.dSYM: error Error Domain=NSCocoaErrorDomain Code=260 "The file ???UE4CmdLineRun.xctest.dSYM??? couldn???t be opened because there is no such file." UserInfo=0x7fcfbc2266f0 {NSFilePath=/Users/unreal4dev/Documents/Unreal Projects/CarQuiz/Binaries/IOS/Payload/UE4CmdLineRun.xctest.dSYM, NSUnderlyingError=0x7fcfbc2399c0 "The operation couldn???t be completed. No such file or directory"}
LogPlayLevel:Display: env: /var/folders/xm/q8dm6h255n58jht5vh8hh2zm0000gn/T/6BA2E4A3-347D-4920-ACDA-9F5E3E3548B2-2854-000007F6611FC7AB/tmp/XCTest.framework: replacing existing signature
LogPlayLevel:Display: env: /var/folders/xm/q8dm6h255n58jht5vh8hh2zm0000gn/T/6BA2E4A3-347D-4920-ACDA-9F5E3E3548B2-2854-000007F6611FC7AB/tmp/IDEBundleInjection.framework: replacing existing signature
LogPlayLevel:Display: InternalUtils.SafeFindFiles: SafeFindFiles /var/folders/xm/q8dm6h255n58jht5vh8hh2zm0000gn/T/+Users+Shared+UnrealEngine+4.4/Logs * False
LogPlayLevel:Display: InternalUtils.FindFiles: FindFiles /var/folders/xm/q8dm6h255n58jht5vh8hh2zm0000gn/T/+Users+Shared+UnrealEngine+4.4/Logs * False
LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel:Display: Program.Main: ERROR: Exception in AutomationScripts.Automation: Client exited with error code: 139
LogPlayLevel:Display: Stacktrace:   at Project.RunStandaloneClient (System.Collections.Generic.List`1 DeployContextList, System.String ClientLogFile, ERunOptions ClientRunFlags, System.String ClientApp, System.String ClientCmdLine, AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
LogPlayLevel:Display:   at Project.RunInternal (AutomationTool.ProjectParams Params, System.String ServerLogFile, System.String ClientLogFile) [0x00000] in <filename unknown>:0
LogPlayLevel:Display:   at Project.Run (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
LogPlayLevel:Display: Program.Main: ERROR: Client exited with error code: 139
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=1
LogPlayLevel:Display: Domain_ProcessExit
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: RunUAT ERROR: AutomationTool was unable to run successfully.

Game work great in Editor and is entirely made using blueprints.

Mac version: 10.9.5
iOS version: 8.0.2
Unreal engine version: 4.4.3

solved: [Possible BUG] Draw texure size 2048x1536 crash game on ipad - Platform & Builds - Unreal Engine Forums