Hello everyone,
I am having a big problem setting up my papersprites(and of course my flipbooks) to show exactly as my original PNG’s.
If i use the setting “Nearest” then everything becomes blocky and it shows during runtime especially fine details but it is as sharp as my original png.
If i use the setting “bi/tri linear” then the blockiness is gone but my sprite becomes super washed out and on top of that it adds artifacts everywhere.
i am posting below some screenshots to demonstrate better my problem.
“nearest” Please open from the link and look since in the preview you can’t really tell what is going on.
Bi-linear settings
Bi linear sprite.Washed out and artifacts everywhere.
Zoom in on some artifacts.
And my original super sexy PNG.
Are there any settings that i must use in order to have the best of both worlds? The crispness and no artifacts “nearest” solution but without the blockiness it creates?In short ,can i import my PNG and see inside Unreal 100% the same image?
It seems that from the pictures you cannot see 100% what i am saying since they are static but during actual gameplay everything i am describing above multiplies by tenfold . With “nearest” you lose a lot of fine detail and the flipbooks kind of flicker when the animate since all curved lines are being transformed to blocks but even worst is with bi/tri linear selected, since you can actually see weird artifacts 60 times every second not to mention the washed out look !
Any idea how to fix this?
Thank you