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Capture Screenshot with HUD included?


I am trying to make a blueprint to save a screenshot of the players view but using HighResShot or F9 does not save any UMG or HUD elements.

I really need a way to save the entire screen, including anything in the UI. Is there a way to get this working?


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asked Oct 09 '14 at 12:37 PM in Using UE4

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avatar image StrangerGwenn Oct 22 '15 at 07:36 PM

Same question.

avatar image Ace33 Dec 11 '15 at 07:15 PM

I am also curious about this... is there anyway to also capture the UMG HUD elements outside of simply using good old "PrintScreen"? It would be nice to be able to utilize the HighResShot command and have the HUD included.

avatar image gustavorios2 Apr 11 '16 at 08:46 AM

waiting for this one too :(

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2 answers: sort voted first

Instead of using HighResShot, use bugscreenshot

The HUD will be included and the shot will be in /Saved/BugIt/

Hope this helps :)

PS: I'm not entirely sure if this works in shipping builds.

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answered Apr 11 '16 at 10:41 AM

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avatar image gustavorios2 Apr 14 '16 at 05:44 AM

this is cool! thanks unfortunately it only captures on viewport resolution =(

avatar image keyle Apr 14 '16 at 06:36 AM

That is correct. I'm not clear on any other way to capture both. If you think about it, the HUD is rendered at the screen resolution, anchored, while the viewport can be an arbitrary number.

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In the document of FScreenshotRequest, there is a parameter to control whether to show UI. If you can use c++ in your project, setting bInShowUI to true might be an alternative solution.

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answered Jun 15 '16 at 04:09 AM

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