[UMG] Button disabled state
I have been experimenting with UMG in 4.4 and the 4.5 preview. Everything has been going well so far except for one small feature. In a weapons HUD I am creating, when a weapon is selected I want it to keep the button's "pressed" image until a new weapon is selected. So far the easiest way I can think to do this is disable the button when it is pressed and set the button's style so that the 'disabled' image is the same as the 'pressed' image. However, when I disable the button it simply greys out and does not show the image I set in the widget style. Is this a bug or does the disabled field in the button widget style not correspond to the 'Is Enabled' boolean in the Widget?
asked Oct 09 '14 at 06:35 PM in Blueprint Scripting
I'll give that a try. I've been exploring UMG in 4.5 more and it also looks like if that doesn't work I should be able to get something working now that I can dynamically change a widget's style through blueprint.
Thanks for your help!
answered Oct 15 '14 at 05:49 PM
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