[4.5 Preview] GetActorLocation doesn't work

Hi Epic!
Testing now the new 4.5 preview and it is just great, but i’ve struggled in some strange bug recently, where, it seems, I cannot get a location from either actor or component inside blueprints.

The version of the engine is 4.5.0-2316912+++depot+UE4-Releases+4.5 downloaded through launcher.

For example, I’ve got this blueprint setup inside movable Pawn:

But debug text thinks its location stays all the time the same though it certainly moves around the level:

17498-printstringinpie.jpg

Hope this was useful.

Hey Revenvik,

I’m not seeing this issue in the 4.5 preview through the launcher.

Here’s me printing the player character’s location whenever I click “Q”.

Can you give me more information about the moveable pawn? What if you set its location in blueprint (to 100,200,300 for example) and then print it immediately after?

As far as I can tell, the ‘Get Actor Location’ function works fine in 4.5.

Hi, sorry for the late answer.
Looks like i figured it out.
My player is a custom Blueprint based on Pawn class and the problem was that i’ve set SceneComponent to be the root for my Blueprint, so the actor’s position was always the same. Nevermind, sorry and thanks for your attention. Looks like the question can be closed now.

17615-player_root_component.jpg