[bug] Console opens on ö instead of tilde on german layout

The ingame console opens when pressing ö instead of tilde on a german keyboard layout. If I switch to english layout it uses the correct key. This is currently no problem, but ö is used in a lot of german words, so at the moment you cannot use it in chat for example.

greetings

Thanks for the report, we had recently discovered a similar issue with UK keyboards and I will hopefully be checking in a fix for it today and you’ll see it in a future beta. For now the workaround of moving it to another key is, unfortunately, your best option.

Similar problem on my French keyboard, I didn’t found yet where the tilde key was. I managed to use F12 meanwhile.
Pretty easy to setup, just open your DefaultInputs.ini file in your project and change the key with :

[/Script/Engine.Console]
ConsoleKey=F12
TypeKey=Tab

It’s a workaround of course.

(UDK used the Tab key instead of Tilde if I remember correctly.)

Thank you very much, that works like a charm.
However I think I should not accept this answer, because it does not fix the bug, but thank you again.

Hi all,

I’m on new 4.0.2 version an I can’t open the console at all.

I did apply the configuration changeas described above but it still didn’t work. :frowning:

I used the realistic rendering project and wanted to configure the Oculus settings via console…

Thanks

Ruben

Does the key above Tab (whatever symbols are on it in your keyboard) work to open the console?

Hello KeefJudge,

the key does not do anything when I tab it ingame. I tried remapping the consoleKEy but that didn’t work either
ö as suggested by the thread starter also does nothing :frowning:

Ruben

The location of that setting moved since this post was made. The easiest place to change it is now in the input section of the project settings.

Thanks Marc, that worked beautifully. :smiley:

Guess I’m still in a config frame of mind and not yet fully used to all the usability greatness you guys have made xD

Thanks again.

Ruben

Hi guys,
The issue is still present for me on version 4.0.0 for a azerty keyboard.
I’ve fixed it by changing the BaseInput file in [Unreal Engine repository]->Launcher->Engine->Config repository.
Change parameter ConsoleKey in ConsoleKey=F12 for example…
But I don’t know if an update of my unreal version will not erase this, we’ll see…