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Particle system that spits out random textures

Hi I'm tying to create particle system that spits out random grains of sand from either multiple textures or a single texture with 4x4 grid of different sand grains, how should I go about doing this?

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asked Oct 09 '14 at 09:38 PM in Using UE4

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LiquidJoy
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avatar image LiquidJoy Oct 09 '14 at 09:41 PM

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Hey LiquidJoy,

There is a great little tutorial that shows you exactly how you would set up this process to get the particle effect. In short you will set up a Sub-UV particle effect within a material, and the emitter would choose which tile that is sub-divided at random to generate. I will go ahead and tell you that your texture will need to be re-sized and re-organized so the sub-division does not cut off any of the pebbles/rock images you are using. Aside from that just follow the tutorial in the link provided and let me know how it turns out!

SubUV Particle Tutorial: https://wiki.unrealengine.com/SubUV_Particle_(Tutorial)

Thanks,

Andrew Hurley

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answered Oct 14 '14 at 01:14 PM

avatar image LiquidJoy Oct 18 '14 at 11:21 PM

thanx Andrew

avatar image AndrewHurley Oct 20 '14 at 01:46 PM

You are welcome

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