Particle system that spits out random textures

Hi I’m tying to create particle system that spits out random grains of sand from either multiple textures or a single texture with 4x4 grid of different sand grains, how should I go about doing this?

Hey LiquidJoy,

There is a great little tutorial that shows you exactly how you would set up this process to get the particle effect. In short you will set up a Sub-UV particle effect within a material, and the emitter would choose which tile that is sub-divided at random to generate. I will go ahead and tell you that your texture will need to be re-sized and re-organized so the sub-division does not cut off any of the pebbles/rock images you are using. Aside from that just follow the tutorial in the link provided and let me know how it turns out!

SubUV Particle Tutorial: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums

Thanks,

thanx Andrew

You are welcome