How to add force to a pawn/actor in Blueprint?

You know what, I basically said it in the title.

How do you add force (via physics) to a Pawn in Blueprint? I understand you can use ‘LaunchCharacter’, if it’s a character, but I mean the base Pawn class. How is it done?

When using ‘AddForce’ it tells me the Pawn is not a primitive component. Is there a way to change this in Blueprint? I’ve seen coding ideas about creating a primitive component and setting it as the root, but I’m after a Blueprint option.

Any ideas?

Thanks guys!

“When using ‘AddForce’ it tells me the Pawn is not a primitive component”

Means you need visible component like mesh, what kind of components you use in your Pawn?

I have a really basic .fbx staticmesh.