Using the UDamageType Class
I am trying to add projectiles to my game (bullets that my gun will shoot). I want them to deal damage obviously so I initialized it as followed:
The last line DamageType = UDamageType::StaticClass(); I get an error that says
When I try and run anyways I get the error
I am using unreal engine 4.4.3 if that helps at all. If anyone knows what is going on please let me know. Thanks for the help!
Did you include DamageType.h?
answered Oct 10 '14 at 12:51 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here