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Can't get FPS Template Mesh1P to replicate over server

I've been going thru the Blueprint network replication tutorials and they're very informative.

One thing I'm getting stuck on is when I use the First Person Shooter template the Server and Client can't see the attached character mesh (arms and shotgun) in game. The replication checkbox is on. If I attach a static mesh to the components that works fine (server and client can see that). Is there some setting in the Skeletal mesh that I'm missing?

In contrast, the Third Person Example template works great: the Server and Client can see each other's character mesh just fine. I haven't been able to detect any difference between how the two are setup.

Thanks in advance.

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asked Oct 10 '14 at 02:04 AM in Using UE4

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Make sure the mesh is visible not only to owner.

MyCharacter -> Components -> Mesh1P -> Rendering -> Only Owner See (Make sure it's unchecked)

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answered Oct 10 '14 at 11:28 AM

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avatar image zbuffer14 Oct 10 '14 at 11:59 AM

I can't believe I missed that. Thanks.

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