How to disable notifies in animation from blueprint?

I’ve an weapon reload animation with Play Sound Notify. When player is reloading his weapon he can change weapon during reload. Still triggered sound from Notify will play.

Anyone know how can I disable notifies from blueprints?

i too would like to know this

also i would like to know

I also would like to know

i would like to know this also

I think in this case it would be better to stop the montage instead of deleting the notification that you might want to re-enable when the player uses the weapon again.

You could even set a timer that triggers the sound instead of using a notifier so you could easily interrupt it.

Here you can find the UAnimSequenceBase 's public Notfies vars.