A.R.T Trouble testing the forearm roll.
I don't understand how I can test the forearm roll while skinning. For me to test how it works I have to generate the control rig.
I'm assuming the hand is connected to the forearm roll, however this doesn't react in skinning mode. Then again I don't know what the roll on the wrist is for. Can anyone clarify?
Sure! I test this by rotating the hand a set amount, say 60 degrees in X, and then rotating the forearm twist bone 30 degrees in X. That relationship is the default behavior in the rig. Foretwist gets 50% X rotation of hand. I just set some keys and make sure the extremes are looking good. For the arm rolls in the upper arm, the default behavior is that the arm roll counter the upperarm twist by 100%. So if I were to rotate the upper arm -90 in X, I'd rotate the arm roll 90 in X.
answered Oct 10 '14 at 05:54 PM
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