FBX SkeletalMesh won't import

Hi,

I’m having some issues getting my FBX skeletal mesh file to import - it imported fine for ActorX in UDK but for some reason UE4 just does not like it. I’ve done some searching on these forums to find a solution with no luck so I was wondering if someone here could test it out and see if it imports for you.

Here’s the FBX: http://dl.dropboxusercontent.com/u/25400185/fbxMesh/FBXMeshExport.fbx

Here’s the Maya ASCII (Maya 2011): http://dl.dropboxusercontent.com/u/25400185/fbxMesh/CubeGlovesAnimationRetweak12.mb

I’ve used Autodesk FBX Converter to convert it to Rocket’s FBX supported version with no luck also.

Cheers,

Jon

Hi Jonathan,

I took a look at your Maya scene and successfully managed to import the asset by baking the animation and stripping the scene down to only the mesh and the skeleton. This included removing the group nodes, most notably the globalScale which you had applied. If you need to resize your skeletal mesh, you can do so in the editor.

FBX is attached

Cheers!

FBXfile

Thanks for taking a look into this for me Stephen! Much appreciated.

Jon

Just enable the “import rigid animation” in the import settings → When I enable it, then it works with your file

Hi Philipp,

Thanks for your response, it’s much appreciated.

I tried that but it only imports the static mesh plane under the skeletal mesh when enabling that option (which should have been removed before posting it here, sorry). The skeletal mesh itself does not import unfortunately. :frowning:

Any other ideas and suggestions are much appreciated!

Cheers,

Jon

ok I’m not a maya user but i’ve found a few things and this is what i did to get it to import

  1. delete the camera aim, you can only have 1 root in the file
  2. removed the : from the mesh name
  3. unlinked the mesh from the root but maintain the skin, also deleted the helper/dummy

not sure how to do all that in maya but it worked for me

this UDK thread might help you along
http://forums.epicgames.com/threads/927226-Free-Eat3d-video-3-part-series-on-Playable-Characters-from-Maya-to-UDK-using-FBX