Hello there,
I need help doing something very simple, yet in cascade it seems unnecessarily complicated.
This has to do with alpha and color settings of particles.
Here are my concerns:
1- at the moment, i cannot seem to set a particle to have for example different tones of Red, or of a colour i choose for the particle. Instead it will only let me randomize the rgb values which even if i lock some of them with ‘Locked Axes’, they will display a undesired range of colors. So for example if i have a smoke puff from a bullethit into sand, i want to make it so that dust emitter has just different tones of brown (as in lets say, brightest 1 or darkest 0 which will create a range of lighter/darker browns which is what i need). I am rather getting this rainbowy dust hits which is really annoying.
2- Alpha curves wont see to work with the Initial Color module, as much as i try, i cannot fade my alpha with curves dropping it down from 1 to 0 over time. This feature only seems to work within the Color Over Life module, yet in the Color Over Life module, i also cannot play with having different tones of a certain color for my particle because as soon as you randomize color values they will start flickering the colors progressively even in Constant value mode, making my particles look like a disco.
Also, defining colors with manual values or fiddling with the many curve values gets slow and frustrating to be honest. Cant we have a color palette displayed so we can just choose a color tone from it rather than fiddling with the curve components? Its just complicated for color defining, for other features curves are crucial but for colors, it will be easier to be able to add a component in a color curve that will just display a color palette in order to be defined, which can be just added at will along the 0 to 1 time Vals.
I hope you can understand my concerns and help me with this.
Thank you!