Could Particle Shadows work within a once of effect like a bullet hit with debris?

Could Particle Shadows work within a once of effect like a bullet hit with debris?

This feature only seems to work while dragging and dropping a particle effect template on a map.

I would really like my bullet hit effects to cast shadows, will this be possible?

Also, the shadows displayed dont seem to work properly from certain angles where it would look flat since the sprites are facing the players camera.

Some feedback on this would be great!

Thank you

Yes, you need to enable the flag on the emitter actor when you are spawning it via Blueprint or code.