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Combining multiple meshes with LOD on import

I am using 3DS Max and UE 4.5 preview. In my scene file i have multiple instances of an object (LOD group). I export those objects to FBX.

When I import the file with "Import mesh LOD's" flag OFF, and "Combine meshes" flag ON, I get combined mesh. When i set "Import mesh LOD's" flag ON, I am getting all exported instances imported as separate objects (each with own LOD).

Does it work as intended, or is it a bug?

I am attaching mesh file.

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asked Oct 10 '14 at 03:51 PM in Using UE4

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Hi 7hny,

I've was able to reproduce this. I've submitted a bug report for this (TTP: 349339).

Thank you for the report!


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answered Oct 10 '14 at 08:44 PM

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Tim Hobson ♦♦ STAFF
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