x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Combining multiple meshes with LOD on import

I am using 3DS Max and UE 4.5 preview. In my scene file i have multiple instances of an object (LOD group). I export those objects to FBX.

When I import the file with "Import mesh LOD's" flag OFF, and "Combine meshes" flag ON, I get combined mesh. When i set "Import mesh LOD's" flag ON, I am getting all exported instances imported as separate objects (each with own LOD).

Does it work as intended, or is it a bug?

I am attaching mesh file.

Product Version: Not Selected
Tags:
more ▼

asked Oct 10 '14 at 03:51 PM in Using UE4

avatar image

7hny
124 6 13 21

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi 7hny,

I've was able to reproduce this. I've submitted a bug report for this (TTP: 349339).

Thank you for the report!

Tim

more ▼

answered Oct 10 '14 at 08:44 PM

avatar image

Tim Hobson ♦♦ STAFF
48.8k 888 103 878

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question