Play physical material sound when projectile hits ?

Hi everyone,

I am currently building an sound-based environment based on the first person starter blueprint.
In this set-up I would like the SM_Projectile (ball that you can fire and that bounces around) to play a sound on hitting, based on the physical material sound.

Hit metal = metal bounce
Hit water = water sound
etc

How can I ‘get physical surface type’ of the actor that the SM_projectile is colliding with? My current set-up keeps on going to the ‘default’ sound.

Thanks in advance!
Kind Regards,
Tim

1 Like

You will have to trace a ray to the hit surface in order to find out which material it is made of.

See this topic:

I think it covers exactly what you are looking for.