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[Closed] [Request] Add Pin option for Macros

It will be cool if we can create a Add Pin (both input and output) option to our custom macros.

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asked Mar 11 '14 at 05:18 AM in Everything Else

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ue4-archive ♦♦ STAFF
49.8k 3656 1981 9108

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The question has been closed May 21 '14 at 08:15 PM by Tim Hobson for the following reason:

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Hi Satheesh,

Thank you for your feedback. I have a few questions to clarify how this would work. When you click an Add Pin on your macro, how would the type of pin be specified? How would it know where to connect the pin within the macro? What additional functionality would this give you over going into the macro and adding a new input in the details manually?



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answered Mar 11 '14 at 05:18 AM

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ue4-archive ♦♦ STAFF
49.8k 3656 1981 9108

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 05:18 AM

Am sorry Alex. Just now only i realized this is something not doable. Sorry for the request. Please ignore this request.

avatar image Divo May 21 '14 at 01:37 PM

Think of this as an 'add input pin array' Could add functionality as if it were an array of a specified type that could be called the same way a normal array would be called.

This would allow us to run a loop or something on those pins without needing to specify a default number of inputs.

There are a lot of nodes that have this functionality that have been written by programmers. I don't think it would be a problem to expose it to the blueprint designers.

avatar image Tim Hobson ♦♦ STAFF May 21 '14 at 08:14 PM

Hi Divo,

This post is an archived post from our Beta before we launched UE4. I'm going to close this thread to prevent anyone else from commenting on an archive post.



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