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StaticMesh can not be moved

Hey guys, I have a class, that is inherited from AActor. In this class, I added a StaticMeshComponent and a SceneComponent. The SceneComponent should allow a class instance to be moved, right? The StaticMesh, however, always stays at the same position, no matter where I move the SceneComponent. Here is my code in the header file:

 UPROPERTY(VisibleAnywhere, Category = "Dungeon")
         TSubobjectPtr<UStaticMeshComponent> roomMesh;
 
     UPROPERTY(VisibleAnywhere, Category = "Dungeon")
         TSubobjectPtr<USceneComponent> sceneComp;

and here is, what I did in the constructor in order to be able to move the Mesh (at least I thought that):

 sceneComp = PCIP.CreateDefaultSubobject<USceneComponent>(this, TEXT("scene"));
     RootComponent = sceneComp;
     roomMesh = PCIP.CreateDefaultSubobject<UStaticMeshComponent>(this, TEXT("mesh"));
     roomMesh->AttachTo(sceneComp);

I am sure this is just a very simple problem, but I can't find the correct answer. Thanks in advance

Taxel

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asked Oct 10 '14 at 10:32 PM in C++ Programming

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Taxel
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Ok I got it. This is quite stupid, but as soon as I swapped the lines in the header file (declaring the sceneComponent first) it works like a charm. This might be a bug, so probably somebody should look into this. However, problem solved.

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answered Oct 10 '14 at 11:53 PM

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Taxel
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