4.5 preview, math nodes preventing cooking
I'm having problems with the cooker throwing up errors like these in some math expressions:
Here's the math node: And no, refreshing all nodes doesn't work. The blueprints compile and work without problems in PIE and even mobile preview, it's only during cooking using the Project Launcher that problems arise. For now I'm having to avoid using math expressions and expand them all.
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Hi everyone, I was able to reproduce this and have entered a bug report, UE4609 to be assessed by the development staff. answered Oct 24 '14 at 04:08 PM Thank you very much :D would hate to lose this functionality so goodluck finding a solution for it. I believe this commit fixes the issue: https://github.com/EpicGames/UnrealEngine/commit/7590976480125c45f18eeb6113f31ef449b2aa64
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I'm experiencing the same problem. ¿Anyone has ideas about this problem?
Same issue, regrettably without any solution. Which is frustrating because math nodes have been one of my favorite additionsnot being able to organize a bunch of calculations into a single node makes everything a lot more bloated and messy so I'm disappointed that this can't be done now.
I found a workaround to not mess up your code:
Copy the math expression string
Expand your math node
Collapse the nodes into a collapsed graph
Paste the math expression string as the graph name
This will "freeze" your math node, but at least visually it remains the same and it won't cause packaging problems.
Awesome thanks for that, means you can't edit it afterwards like a math node but at the very least when it's complete knowing you can recollapse it to keep it taking up minimum space is good :).