Materials Are over sized On Static Mesh

so i made a sort of ramp thing and when i apply a material to it, it just is massively over sized, the UV’s are right as far as i can tell, what am i doing wrong

Hello Dakkafex,

It sounds like you need to add a Texture Coordinate node in your material editor that plugs into the UV’s of the texture for that material. This allows you to scale and tile your material so it fits on your mesh better.

Thanks,