[Closed] Unreal Engine 4 Network Ports
Right now I am currently working on a multiplayer project, my team and I have pretty much ported over the entirety of the game-play code-base and wanted to test real, online multiplayer however there's one thing which has been holding us back from starting a match.
I couldn't seem to find the ports that unreal engine 4 uses for multiplayer Networking, if anyone knows or if a member of engine support could let me know it would be much appreciated.
Also, if there is any networking documentation for unreal engine 4 out there I be greatly interested in some links or likewise.
Best Regards, Luke Anderton | VIrtus Studios
asked Mar 11 '14 at 05:18 AM in Everything Else
ue4-archive ♦♦ STAFF
The question has been closed Oct 03 '14 at 03:14 PM by Jonathan Dorman for the following reason:
This is a question from the beta version of the engine. We are marking this answered for tracking purposes. If you are experiencing an issue similar to this please post a new question.
answered Oct 03 '14 at 03:14 PM
Port = 7777
When I start a multiplayer game using open IP (make sure steam is disabled in your config file, for now)
this is what I see
the steam error is a good thing
currently steam wont allow open IP to work correctly.
and steam itself simply will not work (soon to be fixed)
notice the listening on port part :)
Code to Start Multiplayer
I wrote a whole tutorial on getting multiplayer working, it still applies in beta5 http://forums.epicgames.com/threads/974712-Tutorials-Guide-Create-Multiplayer-Games-for-UE4
You can't just open map?Listen
you have to follow the shootergame code,
the most important part is this part:
you should call this using shootergame's method, from gameinfo/gamemode:
It all Does Work
In case you need encouragement that real multiplayer is actually working in UE4 with custom projects, in beta5, using the method I am describing:
My video of real multiplayer in beta5
answered Mar 11 '14 at 05:18 AM
ue4-archive ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here