[Error] Maya Rigging tools
I get up to the skin weight stage finish weighting and then when i press build control rig it takes the snapshot then errors with:
Error: RuntimeError: file C:/Program Files/Rocket/Engine/Extras/Maya_AnimationRiggingTools/MayaTools/General/Scripts\GEAR_skeletonBuilder_UI.py line 13181: File contains unknown nodes or data. To preserve this information, the current file type cannot be changed.
Error: WindowsError: file C:/Program Files/Rocket/Engine/Extras/Maya_AnimationRiggingTools/MayaTools/General/Scripts\customMayaMenu.py line 169: 3
Error: UnboundLocalError: file C:/Program Files/Rocket/Engine/Extras/Maya_AnimationRiggingTools/MayaTools/General/Scripts\GEAR_skeletonBuilder_UI.py line 13655: local variable 'proj' referenced before assignment
and doesn't create the character files
I thought that I may have forgotten to clear history or something so I've repeated it twice and it still bugs out... any pointer?
asked Mar 11 '14 at 05:20 AM in Everything Else
ue4-archive ♦♦ STAFF
First off, thanks for checking out the tools! Sorry to hear you've hit a snag. It looks like there are 2 separate issues. The first being the unknown nodes. This can be due to importing a mesh (fbx, obj, or some other type of file) that has nodes associated with it that Maya doesn't like. If you use the tools in a new scene, without importing a mesh to work with, do you still get that error? If not, then something about that mesh has some nodes that need to be cleaned. To do so, you could open the mesh in a new file, and run an optimize scene size on the file, removing any unknown nodes.
The second issue is an issue with the code. From the looks of it, you went to publish and hit add new project, but then hit cancel, correct? This would cause that variable referenced before assignment issue. I've updated the code and you can grab the latest file here: : https://dl.dropboxusercontent.com/u/10939513/GEAR_skeletonBuilder_UI.py
Just overwrite the one located here and you should be good! Rocket/Engine/Extras/Maya_AnimationRiggingTools/MayaTools/General/Scripts
I hope that helps! Let me know how it goes :)
answered Mar 11 '14 at 05:20 AM
ue4-archive ♦♦ STAFF
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