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How to set the default packaged window size(ship mode)?

Hi, I use the new Gethub's 4.5 preview to packaged a project in shipping mode, but seems there is no any ini config file can change the window size.

I use BP ExecuteConsoleCommand function can change the window size, but at beginning the window size is default then changed to I wanted size.

So, how to change the default window size?

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asked Oct 11 '14 at 04:25 PM in Packaging & Deployment

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alonezhby
106 9 15 22

avatar image piXelicidio Dec 15 '14 at 10:51 PM

I wanted to know this too. Having same issues.

avatar image jeffvoigt Jan 08 '15 at 07:00 PM

I can't figure out what .ini file I should put this in either. In a c++ solution you have the following ini files:

DefaultEditor.ini DefaultEditorUserSettings.ini DefaultEngine.ini DefaultGame.ini DefaultInput.ini

What file should be edited so you can set the window size for a packaged Win32/64 game??

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You can copy your ./Saved/Config/Windows/GameUserSettings.ini to ./Config/DefaultGameUserSettings.ini. If you don't have the GameUserSettings.ini you can e.g. use this:

 [ScalabilityGroups]
 sg.ResolutionQuality=100
 sg.ViewDistanceQuality=3
 sg.AntiAliasingQuality=3
 sg.ShadowQuality=3
 sg.PostProcessQuality=3
 sg.TextureQuality=3
 sg.EffectsQuality=3
 
 [/Script/Engine.GameUserSettings]
 bUseVSync=False
 ResolutionSizeX=960
 ResolutionSizeY=540
 LastUserConfirmedResolutionSizeX=960
 LastUserConfirmedResolutionSizeY=540
 WindowPosX=-1
 WindowPosY=-1
 bUseDesktopResolutionForFullscreen=False
 FullscreenMode=2
 LastConfirmedFullscreenMode=2
 Version=5


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answered Apr 17 '15 at 06:19 PM

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amcofi
530 9 83 49

avatar image alonezhby May 08 '15 at 08:28 AM

Thank you.

But these files are stored in Users/yourusername folder, not come with my project.

So if I copy my project to another computer, I have to reConfig these files...

avatar image amcofi May 08 '15 at 01:38 PM

Oh, I have the files in my game project directory. (Subdirectory Config, right next to the Build and Content directories.) Seems to work on both Windows and OS X, but I only tried it with UE 4.7.x.

avatar image alonezhby May 09 '15 at 11:05 AM

Thanks, It works now... Don't understand why not EPIC and this config to editor(e.g:Packaging or some where), Unity3d is more handy than it.

avatar image rich2020 Jul 26 '16 at 12:35 PM

Pft.. really? No way this can be set via the editor? Over a year later and this is still an issue?

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