How to set the default packaged window size(ship mode)?

Hi,
I use the new Gethub’s 4.5 preview to packaged a project in shipping mode, but seems there is no any ini config file can change the window size.

I use BP ExecuteConsoleCommand function can change the window size, but at beginning the window size is default then changed to I wanted size.

So, how to change the default window size?

I wanted to know this too. Having same issues.

I can’t figure out what .ini file I should put this in either. In a c++ solution you have the following ini files:

DefaultEditor.ini
DefaultEditorUserSettings.ini
DefaultEngine.ini
DefaultGame.ini
DefaultInput.ini

What file should be edited so you can set the window size for a packaged Win32/64 game??

You can copy your ./Saved/Config/Windows/GameUserSettings.ini to ./Config/DefaultGameUserSettings.ini. If you don’t have the GameUserSettings.ini you can e.g. use this:

[ScalabilityGroups]
sg.ResolutionQuality=100
sg.ViewDistanceQuality=3
sg.AntiAliasingQuality=3
sg.ShadowQuality=3
sg.PostProcessQuality=3
sg.TextureQuality=3
sg.EffectsQuality=3

[/Script/Engine.GameUserSettings]
bUseVSync=False
ResolutionSizeX=960
ResolutionSizeY=540
LastUserConfirmedResolutionSizeX=960
LastUserConfirmedResolutionSizeY=540
WindowPosX=-1
WindowPosY=-1
bUseDesktopResolutionForFullscreen=False
FullscreenMode=2
LastConfirmedFullscreenMode=2
Version=5

Thank you.

But these files are stored in Users/yourusername folder, not come with my project.

So if I copy my project to another computer, I have to reConfig these files…

Oh, I have the files in my game project directory. (Subdirectory Config, right next to the Build and Content directories.) Seems to work on both Windows and OS X, but I only tried it with UE 4.7.x.

Thanks,
It works now…
Don’t understand why not EPIC and this config to editor(e.g:Packaging or some where), Unity3d is more handy than it.

Pft… really? No way this can be set via the editor? Over a year later and this is still an issue?

More to say. Its 2024 and its still a PROBLEM.