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Pickup Message Using UMG Problem

So i have made a pickup that gives 5 more bullets each time you take it but i wanted a message to be displayed on screen while in the box trigger. after a lot of tries i got it working by making a separate UMG Widget Blueprint.

The thing is that when the player leaves the box trigger he lags and you have to click in the screen again in order to get control of the character again. How can I fix this?

This is my BP:

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asked Oct 11 '14 at 06:00 PM in Using UE4

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LoN
70 9 13 22

avatar image eXi Oct 12 '14 at 02:21 PM

Do you really need the Enable and Disable Input functions for pressing E?

Try doing it without them :X

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If i don't use them, the player will be able to pick up the item even if he doesn't sees it. That way he will be able to pickup the item only if he is inside the box trigger that allows the item to be taken.

Also you do not answer the problem I address but I found the answer. It is explained in that link:

https://answers.unrealengine.com/questions/90247/cursor-unlock-from-application-when-remove-widget.html

It seems that this "cursor unlock" thing is occurring from UMG and it is a known issue.

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answered Oct 12 '14 at 05:18 PM

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LoN
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avatar image eXi Oct 12 '14 at 05:59 PM

Yeah ok. I didn't know that. Only tried to help. Glad you found the answer.

Mark your question as resolved by clicking the check mark on the left side of the question please.

avatar image LoN Oct 12 '14 at 10:15 PM

Yeah, thanks anyway eXi.

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