Pickup Message Using UMG Problem
So i have made a pickup that gives 5 more bullets each time you take it but i wanted a message to be displayed on screen while in the box trigger. after a lot of tries i got it working by making a separate UMG Widget Blueprint.
The thing is that when the player leaves the box trigger he lags and you have to click in the screen again in order to get control of the character again. How can I fix this?
This is my BP:
If i don't use them, the player will be able to pick up the item even if he doesn't sees it. That way he will be able to pickup the item only if he is inside the box trigger that allows the item to be taken.
Also you do not answer the problem I address but I found the answer. It is explained in that link:
It seems that this "cursor unlock" thing is occurring from UMG and it is a known issue.
Follow this question
Once you sign in you will be able to subscribe for any updates here