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low performance after packaging!

when play in editor its performance is good , but after package it >> it's very slow :( Any idea why is that?!

thanks in advance :)

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asked Oct 11 '14 at 06:22 PM in Packaging & Deployment

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avatar image Stuckbug Feb 19 '15 at 04:40 PM

I'm seeing similar in 4.6.1. Lots of really bad hitching, and load operations are significantly slower once the build is packaged. In UE3 I've used the -seekfree packaging argument for helping substantially improve load times and performance, but there doesn't seem the be an equivalent option in UE4.

avatar image Stephen Ellis ♦♦ STAFF Feb 26 '15 at 09:29 PM

Hey guys. Are you packaging for Windows? Is it Development, or Shipping?

avatar image Stuckbug Feb 26 '15 at 09:31 PM

In my case, we're packaging for Windows 64 bit, shipping, with the "for distribution" flag set. I've also tried shipping with the distribution flag unset, with similar results.

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1 answer: sort voted first

This is definitely not expected. I would try packaging for Win32, as that is where we do our cooked testing. I am not actually sure what Win64 does when cooking (since generally Win64 loads uncooked, and Win32 loads cooked).


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answered Feb 26 '15 at 11:41 PM

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joshbadams STAFF
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avatar image Stuckbug Feb 26 '15 at 11:48 PM

Cool, giving it a shot. Thanks!

avatar image Stuckbug Feb 27 '15 at 04:33 PM

and it looks like that did the trick. It took a little while since we had 32bit specific compile errors to sort out. Thanks!

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