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How can I create true folders within VS ?


When I use Visual Studio 2013 (Ultimate Edition) to create a folder in my Source folder, well... I can't. The only thing I can create is a "filter" which looks like a folder, but when I check with the Windows explorer the folder is absolutely not created, and all the files I add to this "filter" are saved in a mysterious location...

The thing is that the compiler does not see these filters, and checks for the files at their actual locations... but all the files in the "filters" don't exist on the hard drive... so the compiler can't see them. So from now I'm stucked, I can't compile my game because of the ghost C++ files, and I can't move them either because I don't know where the hell they are stored.

Do you have a solution to create actual folders within VS, and not bad and useless "filters" ?

Thanks !

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asked Oct 11 '14 at 06:43 PM in C++ Programming

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Personally I just ignore the solution file structure and use the actual OS folders :) It works great with UBT !

But I also dont use VS as my IDE, I have my own preferred and lighter-weight coding IDE :)


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answered Oct 12 '14 at 12:48 AM

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avatar image -mystery Oct 12 '14 at 10:36 AM

Which one is it ? How did you manage to get it working with Unreal Engine ? Because I have someone in my team who uses Linux and obviously he can't use VS ^^'

avatar image Moss Oct 12 '14 at 06:26 PM

You just create a physical folder as Rama said and then you regenerate the project itself

avatar image Rama Oct 14 '14 at 08:00 AM

"which one is it?"

I still have to compile in VS so you'll still need the MSBuild too for that :)

But I write code in my own preferred text editor, you can use any one you want!

But again, VS is still necessary for MSBuild

If you look on C++ forums there are several alternatives that people are trying out :)


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