It was good. Movement was vector based, and pressing W made sure the forward vector will be where the camera is pointing at. Problem was, speed was too slow.
How can I increase it? I tried breaking the forward vector and increasing it’s X value, or changing the value coming from the input, but nothing changed.
@Erasio Thanks for the response. I have tried to do it, but I had no major feeling that the speed was actually increased. Though, when multiplying by 0, the character did not move. I’m adding a picture for you to see.
As you can see, in here I multiplied by 500, which means that the value should be 500, but it doesn’t feel like it’s moving 500 units of length in-game.