Set Custom Depth during gameplay does not lead to outlines appearing
I have a working outline setup that makes custom depth objects create outlines around them. I want to toggle this however on a per object basis (gameplay highlighting of objects under crosshair), but when I do Set Custom Depth in BP, the outline does not appear/disappear.
The property is changed, as I can do Get and I see the correct True/False, but the view does not show so. I assume the post processing only initiates once and then does not check for this again or such, but is there any way this can be done/fixed?
Thank you for bringing this to our attention. This does appear to be a flaw in the system. We have entered a ttp and our rendering engineers will work to fix the issue. Martin Mittring is on this thread and should be able to update you as to when the problem will be resolved. Thanks, Jon
answered Mar 11 '14 at 05:20 AM
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