Issues with BP GetOverlappingActors. Not returning values when they should.
So...I'm having this problem with GetOverlappingActors not returning any actors when it should. I have a weapon spawner (depicted by the Dragon Head in the editor pics below) and I am trying to get all of the actors that are overlapping the spawner (which has a collision component attached ((which is set to DynamicOverlapAll))). GetOverlappingActors appears to be returning an empty array, when it should have at least one element in the array, (as shown in the third picture below.)
Anybody have any ideas what may be causing this?
asked Oct 12 '14 at 06:13 AM in Blueprint Scripting
In case anybody else has that problem:
Make sure you have Generate Overlap Events enabled for the overlapping actor as well as the actors being overlapped. And that the overlapped actors are, in fact, set to Movable if you use OverlapAllDynamic.
answered Feb 28 '16 at 11:47 PM
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