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[BUG?] BP Variable showing as blank in Animation BP

So I was doing some basic set up for an animation state machine when I have run into an interesting problem. Whenever I'm dragging a variable from any other Blueprint into an animation Blueprint it shows up as completely blank. For some more info this variable 'leftMouse' is created in C++ like:

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "CharacterVars") bool leftMouse;

However any other variable just created in the Blueprint editor will also give the same results. Using those variables in their own blueprints has them displaying perfectly fine.

alt text

We're using a build of UE4 (4.3.1 iirc) compiled from source so we can make modifications to certain parts of the engine if that helps at all. If I haven't set this up properly or am missing something it'd be great to know.


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asked Oct 12 '14 at 09:57 AM in Blueprint Scripting

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