Can't compile blueprint, no error
I have a weird problem with the a blueprints lately. There were different symptoms.
First, when compiling my blueprint A, the blueprint B became "dirty" (indication that I need to compile it again), and when compiling the blueprint B, it's the blueprint A that became dirty and so on.
I ignored that because I still could work on my project and test stuff, but then the Editor started crashing when I wanted to compile. Still it was pretty random (but very recurrent), so I continued working, saving often and praying for the program not to crash.
But now there is a real problem, I can't even compile my blueprint anymore. When I click on it, the icon stays "dirty", like if I didn't compile it. It doesn't find any error, and when I want to test my level, there is the warning that there are still errors in this blueprint. The behavior in-game of that blueprint is also really weird, I suppose because it wasn't completely compiled or something like that.
It's a relatively complicated blueprint and I really don't know where the problem comes from so I don't know if it makes sense to post it. All I can say is that when the problem started to occur, I was doing stuff with a lot of references of other blueprints...
Please help me, I can't work on my project at all.
asked Oct 12 '14 at 09:56 PM in Blueprint Scripting
Okay I found it. One particular child blueprint was always crashing when I compiled it. It had one variable for itself that I called in the parent blueprint after a casting like so:
http://i.imgur.com/QdOAeIj.jpg (pion_BP is the child blueprint)
I deleted the variable from the child blueprint and deleted that casting and stuff for now, now it's compiling. Still how am I supposed to access a child's variable from a parent blueprint?
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