Matinee fps camera

Ok i’m developing a game in first person view and i’m trying to make an opening cutscene where the player character wakes up and get up from the ground.
I’ve managed to use the director group and the camera group to create an animation that fits my needs but when the camera reach the end position, that is the exact position of the player camera the view makes a little jump like switching between two cameras that have a slightly different position(i know it changes the camera), and when i use the oculus headset even the initial angle of the player camera is changed even if i have deactivated the player during the cutscene.
Am i missing something that i should know?
there is a way to move directly the player in the matinee?
it should be the best solution to move directly the player, but i can’t find anything that seems to be what i need.
Any help, hint or tutorial would be appreciated.

What if you did this;

Make the Matinee sequence a second or half a second longer. Add a new key to the director track at exactly when the actual cinematic ends and set DirGroup as cut to group. Then right click on that keyframe and set a transition time. This will give you a smooth and barely noticable transition between Matinee cam and the player cam.

Thank you this is just what i was looking for.