It appears that 4.5 preview is breaking the rag doll blend-weight ./ animation harmony if i can call it that.
Basically in 4.4.3 when rag doll is enabled and character physics are being simulated it behaves as expected.
But in 4.5 if you move the character with blend-weights enabled it jitters between no simulation and simulation every tick.
Sort of like someone having a seizure.
I did previously submit my project to Sean from Epic staff regarding a Widget issue.
In this project it would be possible to see the behavior.
Thank you for reporting this issue. Would you have altered your project since the last file that you have sent me? I have deployed your project to a mobile device, and have played the game in the editor, and have not seen this error occur in the 4.5 preview build or our latest eternal build.
I have done a bit of research with the Set Physics Blend Weight node and setting the Physics Blend Wright to a value of 1 will cause the character to be in a rag doll state. The closer the number is to 1, then the more rag doll the character will become. Hovering over the node in the graph produces this information:
As far as re-installing the Editor, the 4.5 preview is not a fully stable build. You will probably see numerous issues within the preview. The release of 4.5 should help fix with most of these issues. I would hold out until the 4.5 release and see if those issues still exist. If then do continue after the release, then I would go ahead and re-install.
Strange that happens. Anyway… busy downloading. Internet here in Africa is a bit slow, so i will give feedback tomorrow morning once its done and let you know if the issue still occurs.
I was unable to get past the beginning of the level because the character would become aware of what was going on. We have just release version 4.5 of the Engine. Would you be able to try that out and see if the issue is still occurring?
I just did a quick test again. I noticed what happens now which is causing the major distortion is that the capsule is trying to push the physics asset out of itself.
Why it looks all mangled up. Because the character is inside the capsule but the capsule treats it as if its a separate entity.
I did make a test template but somehow already manage to corrupt it.
Will send you a version a bit later today.
I PM’ed you the new file. Its very basic. The character on the left is to demonstrate the newly introduced issue. Where the characters capsule now rejects physics assets.
If you do a Show Collision you will see that limbs are trying to escape the capsule.
The one on the right is to demonstrate the character reset back to a kinematic state before switching back to a simulate state.
Controls are non existent. If you touch or click the mouse the character will rotate.
You might want to delete either the left or right character based on which one you wish to focus on as i did not implement a possess function for the 2 characters.
Hi Sean. No problems.
Its fine to close this one. I just want to confirm if it has been placed on the known bugs list or if you guys couldn’t replicate my issues with the capsule rejecting physics and also with the blend weights resetting on rotation.
Knowing its been placed on the list will make me sleep easy.
Cheers
Hi.
I would like to follow up and find out of Epic has added this to known bugs yet?
I published my game without any Phat assets but now i’m starting a new game.
And still the capsule rejects any physics assets making rag doll or other other physics assets unusable.
I would like to confirm if this is something that will be fixed or if it is not considered a bug or any status of the issue so that i can plan my next game accordingly and not spend time creating Phat objects if they are not working.