How to achieve character being blocked by walls?

Hi.

I have tried every possible solution i can think of.
None of which work.

I am unable to comprehend how to go about blocking the player from going through walls.
Here is the scenario.

I tried cheating by rotating the player to allign with the capsule. I tried making it big. I tried making it small. I tried root rotation on a montage.

As you can imagine this issue is not only frustrating but down right ridiculous.
There has to be a way to get the capsule to actually fit the player without wasting so much of space.

The problem is, due to only the capsule being blocked by walls, i have to make it big. I have a skel physics component. And even though they register hit events when hitting a wall… they do not stop the player from moving.

My options are exhausted. Any help would be appreciated. I really do not know anymore what to do.

One option i found to be better suited is to make step size walkable slope both 0 on the movement component.

This gets rid of the players moving down when hitting a wall if opting for the cheat method of rotating the mesh inside the capsule.

Epic wizards. I beg you. Give us more control for the capsule… alternatively let us add a simple box volume that can behave as the blocking volume around a character.

This was resolved. Cheat methods as explained in first post.