[Closed] 4.5 Blueprints cycling call references bug
Always when I'm creating project and have cycling call references in blueprints bugs are occurring later in production. For example Widget Switcher UMG screen - it was working for couple of days but now I've REINST near my custom widgets.
The same thing happened couple of times in different parts of blueprints. I need to delete blueprint which is causing the issue and implement it again to resolve the issue.
As far I know you guys are working on different blueprint references implementation. THIS SHOULD BE DONE ASAP because people will run into this problem really quick being in middle of production.
asked Oct 13 '14 at 11:20 AM in Bug Reports
The question has been closed Oct 14 '14 at 06:05 PM by Alexander Paschall for the following reason:
Known issue. Previously reported.
The system is supposed to find and replace all active references to classes that exist, then it renames all the old ones with REINST_ClassName. Since the REINST text is appearing, that means the references were never updated.
What are you referring to when you say "cycling call references"? There is a kind of BP issue that we are working on involving cyclical references, but I wanted to be sure you are talking about the same thing. Any additional information or reproduction steps may help.
answered Oct 13 '14 at 10:09 PM
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