Translucent material - additive with multiple objects
I'm not much with materials, so I apologize if this is obvious, or has been asked and answered (didn't find anything relevant with copious searching).
When looking through one semi-translucent object onto another semi-translucent object, the second object appears opaque. That is to say, when looking through multiple front-facing translucent faces, their opaqueness seems to be additive. Maybe that is working as intended, I have no idea. But I'd like to find a way around it, because it does not work for my intentions.
Here is an example of what I mean
And here is an example of why it's a problem for my project
Thanks so much! Zach
asked Oct 13 '14 at 12:32 PM in Rendering
Hey Zach -
Yes unfortunately, this is working as intended. The engine is trying to render both (many cubes) depths on top of one another and can only treat them in an additive fashion. There may be a work around for this if you can let me know what you ultimate goal is I can see if we can work through a method that will yield the results you are looking for.
answered Oct 13 '14 at 02:57 PM
Lovecraft_K ♦♦ STAFF
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