Character mesh is none (Blueprint broken)
So, I've ran into some issues with my character blueprint where the character mesh has become none and unable to be changed. I'm not quite sure what caused it or if it can be remedied so I decided to check with you guys, hopefully we can fix it together!
The character I've made is one that has some blueprint-code which talks to the playercontroller and basically creates and possesses another pawn. The code itself works just fine, and I was able to do so multiple times before I decided to save and quit, the next time I opened up the project I noticed that there was no thumbnail for the character pawn but I disregarded it and pressed pay anyway at which point it crashed. I tried multiple times making it work and that's when I noticed I couldn't change the character model anymore.
This has happened multiple times now in multiple projects and I'm getting very frustrated as the code runs fine and then when I save, the file is corrupted or something. The weirdest part is that during the last two tries I created a child asset to that blueprint while it was working and when I opened up the project again the original file was corrupt as usual, but the child had the mesh working fine, except that it could not be moved within the blueprint anymore, which is pretty weird.
I'm guessing it might have something to do with me using a custom character mesh and I will check in the future if I remake the blueprint (again) if this happens when I use the regular Hero_TPP mesh, but that's all I've got so far in terms of a lead. Any help is appreciated!
asked Oct 13 '14 at 01:42 PM in Bug Reports
The problem was fixed between the 4.4 version and the 4.5 version, so if you stumbled upon this issue, try updating to 4.5 and beyond and it might solve your problem!
answered Oct 22 '14 at 10:18 PM
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