Child Actor transform zeroed for clients when "Replicate"
Steps to reproduce:
Both server and client should see Child moved, rotated and scaled within Parent
What really happens:
Server sees Child moved, rotated and scaled within Parent, but for the client Child has reset its transform.
Same result happens if Child has replicates unchecked, and after a delay has it enabled through a blueprint.
Thanks for the information. I was able to reproduce this internally and have submitted it to our tracking system (TTP #349495).
answered Oct 13 '14 at 09:06 PM
A temporary fix I found was to store the initial transformation of the actor on Begin Play, then enable Replicates, wait a short while, and then set the transformation to the stored value when client.
Like this (added in Child):
answered Oct 13 '14 at 03:55 PM
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