What is the camera called in default character?

Hi! I am trying to achieve such a simple task of attaching a child object to the player camera. What is it called?

( “AttachParent = Mesh;” is what I am currently using, but as you can very well imagine, that does not make it follow the up/down-axis)

updated…

By attaching child actor component?

(well, right now I have been trying to find word that would replace “Mesh” in my AttachParent, and would instead of attaching to the mesh of the character, direct it to the camera of it.

updated (again)…

updated once again…

Time to put this to bed.