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First Person Zero Gravity

Hi,

I'd like suggestion on how to setup a zero-g environment with a first person perspective.

Using the FPS example game I was able to turn off global gravity but can't seem to get the forward, backward, up, down, pitch, yaw etc all working.

Would this best be done in c++ or in BP?

Ideally I'd like it so that the following keys are setup:

w,a,s,d - up, left, down, right q,e - roll left, roll right z,x - move up, move down

I did manage to get it so that when firing the gun it propels you backwards.

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asked Oct 13 '14 at 03:55 PM in C++ Programming

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derezzed
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Try setting the Player Movement mode to 'flying'.

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answered Jul 01 '15 at 06:03 PM

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jmalaska
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Hey derezzed, Can you maybe send me a link to the zero gravity level and post it? I would be interested in using it. Or you could put the BP/code on the marketplace with a tutorial on how to use it? I would buy it...

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answered Oct 16 '15 at 02:15 AM

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Wiooo
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avatar image derezzed Oct 17 '15 at 06:11 AM

Sorry, I never got round to finishing it

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Could you maybe post an attachment file of the BP/code? Even if it's unfinished... Just the zero grab and gun propulsion backwards?

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answered Oct 17 '15 at 06:39 AM

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Wiooo
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