First Person Zero Gravity
I'd like suggestion on how to setup a zero-g environment with a first person perspective.
Using the FPS example game I was able to turn off global gravity but can't seem to get the forward, backward, up, down, pitch, yaw etc all working.
Would this best be done in c++ or in BP?
Ideally I'd like it so that the following keys are setup:
w,a,s,d - up, left, down, right q,e - roll left, roll right z,x - move up, move down
I did manage to get it so that when firing the gun it propels you backwards.
asked Oct 13 '14 at 03:55 PM in C++ Programming
Try setting the Player Movement mode to 'flying'.
answered Jul 01 '15 at 06:03 PM
Hey derezzed, Can you maybe send me a link to the zero gravity level and post it? I would be interested in using it. Or you could put the BP/code on the marketplace with a tutorial on how to use it? I would buy it...
answered Oct 16 '15 at 02:15 AM
Could you maybe post an attachment file of the BP/code? Even if it's unfinished... Just the zero grab and gun propulsion backwards?
answered Oct 17 '15 at 06:39 AM
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