[Request] Montage float track to control anim instance variables?

G’day,

I need our reload montage to ramp the IK on the left hand up or down depending on which part of the animation it is in.

Float tracks are available for morphs or materials - any chance of adding support for an animation instance variable or similar?

It would be nice to be able to control all of that from one place, instead of needing to use a notifier.

In a similar fashion to the morph or material support, you’d have to specify it was for the animation instance and name track the same as the variable.

Pretty please? :stuck_out_tongue:

Kris

That is possible right now. You don’t have to choose MorphCurve or Material, you can add Curve, and using the name of the curve, you can get that curve value from Animation Blueprint. When you get it you can feed it to the variable of animation instance you’d like.

That’s how we control our IK as well.

Thanks,

–Lina,

Thanks Lina.

I missed the node earlier.

For future reference, the way you get the value is by using adding a “Get Curve Value” animation node (Animation → Get Curve Value).

This value can then be plugged into a Two Bone IK node as the Alpha value.

Kris

Hi Kris,

I have entered a report for your feature request.

Cheers